![]() ![]() (If the flagship repair any of its weapons room, teleport your crew in there again and destroy it).īut we still have all the rest of the crew to deal with and if you teleport your crew in the main area's, the enemy crew will just kill them. Now you have just disabled all 4 weapons and killed 4 crew, nice, now the Flagship cant deal damage to you. Once that room is destroyed, recall your troops, get them in the med bay and do the same for rooms (3) and (4), the triple blaster and triple Ion respectively. This laser can start fires on your ship that your crew can't realistically deal with while fighting the flagship. ![]() Once healed, get them back into the teleporter and teleport into the big beam weapon weapon room marked (2). Re-call your crew and get them into the Med bay for another attack. Your crew should kill the enemy crew and destroy the missile launcher meaning no more missiles, Nice. Once the flagship is un-stealth'ed, your first step is to teleport your crew into the small weapons room containing the triple missile launcher, this is the most dangerous weapon on the ship. The flagship will also shoot its hacking at you, depending on where it lands, it will either be a massive pain in the ass, or no problem at all, in the end it shouldn't matter as you can just work around itby either shooting at the room or timing your systems well so it has little effect. The Flagship will jump into stealth straight away, but save your stealth for when the flagship shoots its triple missiles at you, these will devastate your ship depending where they land. The first stage is all about killing the crew, once the crew are all dead, the ships AI takes over, but more importantly repairs at an incredible slow rate, this is what we take advantage of. If you've followed my advise up until this point, with a bit of luck you should have a pretty bad ass ship. ![]() I like to have 2, usually a Mantis and a Rock. Make sure to always have at least 1 crew available for the teleporter at all times. ![]() Through your travels you will need to collect as many crew as you can, level them up as much as possible as this will help tremendously. Get the maximum power you can out of your reactor, you will need it. Sheilds: Make sure to have your shields to at least 3 shields, although 4 is preferred.Īny other upgrade are up to you, however I recommend having these upgrades. If you are using the clone bay, fully upgrade it. Med/Clone Bay: I like to upgrade my Medbay to at least level 2 as you will be using it a lot during the fight. Sub-systems: Upgrade things like Sensors to at least level 2, doors to the maximum and a couple into Piloting. This is where we start getting a little more complicated, the 3 Systems you need are:Įngines: As you will go through the sectors you should make sure to upgrade your engines to at least level 4, this will add extra evasion onto your ship and make your life a lot easier when the Flagship used it's power surges. It can be helpful to try and collect augmentations like, Slug Repair Gel, Fire suppression, Engi Med Nano bots, Super shield bypass, as these will give your crew a massive advantage in the fight. Similar to weapons, Augmentations are down to personal preference and what helped you get through the sectors, however some are more useful than others in the flagship fight. It's also helpful to have a big burst laser to break through the shields. The weapons you collect are entirely down to personal preference, however flak 1 and 2 weapons are great against shields so I can recommend these. It doesn't really matter what weapons you collect, they just need to be able to do enough damage to break through 4 layers of shields and the flagships stage 3 super shield. There a few things you are going to need to collect through the sectors to face this monstrosity. It doesn't matter what ship you use as the concept is still the same, however some ships have an advantage over others because they already have some systems you need installed. ![]()
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